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All information here is copyrighted and cannot be reproduced without permission. EredarTwinsFrom StratsFuOverviewThe Eredar Twins emphasize aggro management, high-throughput raid heals, and fast raid reactions. There are two strategies to kill them, we will discuss the so-called "reverse" strat, which is now the standard way to kill them: shadow dies first, then fire. While the other method is doable (Fusion and many other guilds did that for their first kill), the healing requirements are much higher and it's far easier to mess up in P2. The "reverse" strat makes for a slightly harder P1, but a vastly easier P2 and more repeatable kills. If you're curious what a "normal" (fire-first) kill looked like, you can watch our video: http://warcraftmovies.com/movieview.php?id=72183 You will need two normal tanks for tanking the shadow twin, and a warlock for the fire twin (resist gear is not useful for the lock tank.) This fight supposedly can be done with a protection warrior tank on the fire twin but we have never tried that, since it is relatively simple to warlock-tank. They don't have a lot of health, and the fight difficulty is in positioning and reaction times, rather than a DPS race. SunwellRadiance is in effect.
Auxiliary PagesSummaryThe FightBoth phasesAs long as you hug the sides, tanks and melee can be closer to position before the pull is initiated. The raid at the top can get into position ahead of time as well. If you fail due to "Ledge Boss" (people falling off), read the tips below or just have those people wait until after the pull to jump up. We initiate by having the warlock tank searing pain twice and then the feral moonfires and/or there's an MD to him. More details on the pull are in EredarTwinsTanking. The raid will first kill the shadow twin. Everyone needs to stay under the threat of all the tanks, since she can stun the tank and force a tank switch. Once the shadow twin dies, the raid jumps down and kills the fire twin. This is usually fast and painless -- if you hit P2, you are likely to kill her. The fire dot does not disappear after she dies. It's up to your raid whether you just let people die, or if you keep healing them (eating mage food while it ticks will help.) Those little shadow ninjasThe shadow twin periodically sends out shadow ninjas to attack the raid. They will sometimes pause to attack the warlock tank, but most often head up to the top to reach the raid. Shadow ninjas have two types: they either melee you, doing shadow damage and stacking Dark Strike on you, or they cast Shadowfury which stuns those in an area for two seconds. They cannot be targeted or damaged in any way. The entire key to this strategy is that the shadow twin and the raid are positioned *exactly* so that the ninjas die right as they reach the raid and rarely if ever shadow nova the raid (the only novas should be when the twin danced out of place.) Even a single person not hugging the pillar can result in repeated wipes because they can be targeted for shadowfury. Magic-based Raid damageA minor aspect of the fight is debuff management: when you take fire damage, you gain a stacking fire dot; when you take shadow damage, you gain a stacking decrease in healing effectiveness (5% per stack.) Damage of the opposite type will clear this debuff.
Each time you take fire damage, you gain a stack of Flame Touched, a damaging dot, which stacks up to 20 times. Periodically, Alythess will cast Conflag on the raid - viable targets are those high on Sacrolash's aggro table. The targeted person will typically be a DPS or a tank (not the warlock tank) and they need to run to their designated conflag spot immediately. For ranged, this is stepping back off the ledge and moving towards the door. For melee, this is running on top of the fire twin. If you don't move, you will wipe the raid. Once someone is conflag'ed, they will be disoriented and also take measurable fire damage that must be healed. Usage of a PvP trinket will remove the conflag debuff and stop the damage. She also will cast Flame Sear on five random people, dealing damage over the next 6 seconds. Death can result from multiple sear applications in conjunction with the compounding flame touches, before a shadow nova clears your fire debuffs. Finally, she will also periodically gain Pyrogenics. This needs to be dispelled or spellstolen immediately. There's little point to spellsteal in P1 because your mages will be threatcapped, but it can be an nice boost in P2. The warlock tank is tanking the hits from Blaze that leave fire patches on the ground. This is a source of fire damage that you can step into if your shadow stacks are too high (anything over 8-9 stacks is too high, and 20 stacks means you will die unless you step into a blaze on the ground.) Blaze patches are critical for the shadow tanks, who will need to step into them to clear their shadow stacks.
Each time you take shadow damage, you gain a stack of Dark Touched, which reduces healing effects on you by 5% each time and stacks up to 20 times, at which point you're unhealable. Every 10 seconds the shadow twin casts shadow blades. This is how the tanks (including the warlock tank) clear their fire stacks. Sacrolash also periodically casts Shadow Nova - viable targets for this are those high on the Alythess aggro table (but not the warlock tank). While this may look like Conflag, it's critical to stay *in* the raid because, while it does 3000 damage, it also clears your fire stacks. See the tips section below if you have issues with people moving with Shadow Nova. Finally, she casts Confounding Blow on her top aggro target periodically. This is why it's absolutely critical that everyone stay below all the tanks' threat. Confounding Blow plus Conflag can be a very nasty combination to handle. Abilities Referenceedit in their abilities here. CompositionTanksYou will need 2-3 melee tanks on the shadow twin: druid, warrior, or paladin. Druids have a slight advantage due to threat-generation. We use two tanks; you can use three, but since the raid needs to keep below all the tanks on threat, not just the top, three tanks can make that harder. Tank swaps are slightly less predictable with three tanks as well, complicating tank healing. The fire twin also needs to be tanked by a single warlock. This warlock will need a fairly high stamina set (13-14k unbuffed; don't bother with any fire resist, it's not resistable) and not be spec'd into nether protection. HealersTwins is a fight designed for 9-11 healers. It can be done very successfully with 9, but if you want to ensure a clean kill using the Reverse Strat, 10+ is better. Ideally, you don't want to bring more than 4 direct healers (paladin/druid), and the more resto shamans you can find, the better you will do. Ideal composition for our strategy would be:
DPSThere is no significant advantage or disadvantage between melee and ranged dps on this fight. Note that if you have more than tanks in your second melee group and you are relying on CoH to heal the melee group, someone will need to keep an eye on the lone melee. The low-threat of P1 might make it seem like hunters have an advantage, but the shadow images running around mean that it's hard to know when FD succeeds or fails on the twin.
Group Composition NotesThreat will be more of an issue on this fight than any in sunwell. If you have two enhancement shaman then group composition is simple: one in the tank group, one in the melee group. If you cannot do this, it can be very worth moving a rogue out of the melee group and moving a prot warrior tank in to get totems and other buffs. The rogue can use poisons, and the higher threat ceiling will make P1 faster and safer. A bloodlust/heroism on the tanks right at engage can also help. If the warlock tank needs to lifetap, they could also take a spike at the same time and die. It can be very helpful to give them a spriest in P1. Be especially mindful of how you build groups with respect to those on the shelf (range/healers), and those on the floor (melee) - the healing impact is considerably more sensitive on this fight than others. Chain heal cannot bounce from the floor to the top/vice versia, and CoH will have similar difficulties to some extent. If you have a non-focused group (mixing melee with healers or range) for whatever reasons, you need to handle this correctly as far as healing is concerned. TankingShadow Twin tankingSee EredarTwinsTanking for more detailed tanking information, including a detailed discussion of how to warlock tank this fight, useful gearing tips, etc. A gear set that is highly based on dodge and avoidance is helpful. For warriors, keeping shieldblock up is an absolute must. Sacrolash has a tendancy to crush more often than other bosses. Her confounding blow combined with a main hand and offhand swing can come very close to instantly killing a tank if they are not kept at high health. A PvP trinket should be part of your tanking set for this fight. The 2-minute trinket is only 8000 honor and is a very good investment. Keeping the shadow twin in place is the first, last, and biggest challenge in tanking this fight. She likes to run through and jump around the tanks, which is frustrating on a fight that demands very specific placement of the twin. A tip to help with positioning, use very small "wiggles" of strafing to try to get Sacrolash to reposition herself. She does not react normally to moving in and out of her hitbox - and trying to crowd her will not always force her to move back. You will most likely have to use some circle strafing around her to get her to move. Ask your DPS to communicate if the shadow twin gets out of their LoS: you will have to pull her a bit out from under the balcony. And hopefully your healers will speak up if you are out of LoS. Conflag definitely can, and will, hit your tanks. Combined with Confounding Blow, it can make for RNG-induced wipes. Your trinket should either be used if you get conflag immediately (since otherwise threat is very bad), or if a conflag+confounding combo sends her running up top at your ranged dps. Finally, also remember to keep an eye on shadow debuffs, if they get 10 or more, they will need to dip into the fire bombs that the warlock should be leaving near the melee. Most of the time it is not an issue, however it can sneak up on you if not watched.
Fire Twin tankinghttp://warcraftmovies.com/movieview.php?id=72597 is a video from the PoV of the warlock tank. See EredarTwinsTanking for more detailed tanking information, including a detailed discussion of how to warlock tank this fight, useful gearing tips, etc. Resist gear is not helpful on this fight, so you will not be bothering with your FelHunter. Stack stamina, including using +sta food. No specific spec is important, other than making sure that you are not spec'd into Nether Protection.
You need to keep moving in between fireball casts, and make sure you're in range to get hit by shadow blades when it's cast so you can clear your debuffs. It's unlikely you will wipe the raid in P1 as long as you don't drop a blaze right *on* the melee and you don't allow yourself to die from too many fire stacks. Also: be aware of when the melee get conflag, if they are late in reacting they may run near you in their panic to get away and you'll have to avoid them. Make sure you do not stand in a blaze patch. It's okay if you can't cast for a bit, you're just building up a threat buffer for P2.
Again there's little you can do to wipe the raid. Your fire stacks will clear more slowly so you need to be more careful to not pick up extra fire stacks by hanging around after a fireball hits you. You need to run into range for shadow nova casts but make sure you are not in her melee range: she may swing in between shadow nova and her next blaze cast, and she will one-shot you. If you're not confident, you can have a warrior intervening you during each shadow nova cast. HealingAssignments are:
If you have the group composition, setup a shadow priest and all 4 resto shamans, and chain bloodlusts through that group for the 3 minutes (or less) it takes you to kill Sacrolash. Bloodlusted Chain Heals make raid healing trivial, and it's not as if the fight really has a dps check component to it (using the reverse strat). The entire raid should be aware of their own health and be ready to healthstone or healing potion just before each Shadow Nova if they are below half health. Fire resistance potions are also a preventive option for dealing with sear damage, at the expense of a potion cooldown. One of the holy priests should be primary healer for the Conflagration, with someone designated (typically a druid) to back them up if someone gets Conflagration with Flame Touched stacked already. Note that the only really dangerous part of the raid damage, assuming the shadow images are controlled, is someone getting back-to-back Flame Sear and having 12 stacks of Flame Touched at the same time as a Shadow Nova hits the raid. Every raid healer should have Flame Touched and Flame Sear setup on their GRID so they can track who is in danger and heal accordingly. Picking your primary target for CHeal or the person to bounce PoM off of is a very critical part of the raid healing if you decide to run with 9 healers. If you run with 11 healers, it's a non-issue, especially if you manage to bring 4 or 5 resto shamans. Disclaimer: if you bring 5 resto shamans, there's not much we can tell you. Just heal stuff, and you will win. CHeal is ridiculously overpowered for this particular fight in Sunwell, as CoH is for Felmyst. Ranged DPSYour job is simple: don't out-threat the tanks, don't die, don't conflag the raid.
Stay below the tanks on threat, all of them. Don't even get close. P1 is not a dps race.
Watch the timers: if a shadownova is coming and you have below 3khp, you *will* die. Time your healthstone/pot and use it. Super Rejuv pots are especially useful here.
There are tips below if you're having trouble avoiding that. Melee DPSYour job is the same as the ranged dps, except you also need to not hit the warlock tank with conflag. Run straight at the conflag spot, don't loop through the warlock. Also you can't just cloak/bubble conflag, it will still go off and just not stun you. You need to run to the conflag spot, let it go off, and then immune it if you wish. Note: as a rogue, if you use CloS before the Conflagration lands on you, you are playing a risky game, as it still has a chance to hit you. Use it after you gain the debuff, and it will remove it as part of the cast, ensuring that you are free to go back into the raid. Paladins, on the other hand, can use Divine Shield provided they are in the correct blow-up location, and will not injure anyone else by doing so. Run to Alythess, and once you are inside her model, bubble. Second note: any dps can do this using your Insignia of the Horde/Insignia of the Alliance (PvP Trinkets). Wait until the Conflagration lands on you, trinket, run back into the clump and resume dps. Miscellaneous TipsOur Alythess tank gets targeted for conflagRemember that conflag targets are based on Sacrolash's threat table (yes, it's backwards). So if your Alythess tank gets targeted for conflag on the pull, then they had to get on Sacro's threat table somehow. The guilty party is usually earth shield or prayer of mending on the pull. Basically, stop using Earth shield/PoM on the pull and this problem should vanish. Don't conflag the raidThere are a few ways to get an alert on conflag:
Turn down spell effectsIf you are getting lag during shadow nova, turn your spell effects completely down. Even if you have a good computer you will probably experience some lag during this. Turn off Shadow Nova warnings in BigwigsIt's important to stay with the raid for Shadow Nova, but getting a skull on your head or flash'n'shake can lead to a twitch reaction to run away. You can turn off the Shadow Nova warnings by:
How to defeat the ledge bossWorst case, some of your members can jump up onto the ledge after the pull, but that generally won't work for healers. Here's three tips for getting on the ledge without wiping the raid:
Your strat sucks, we keep getting stunned up topThe strat is correct, positioning is just very touchy for the tanks and the raid both. There are two problems that will cause a raid to eat too many stuns:
Surviving post-enrageThe twins enrage at 6 minutes. If you will be hitting enrage you can survive a bit longer if everyone spreads out. Her blaze patches will be deadly during enrage, but as long as everyone separates you may have time to burn her down before the last person dies. WWS Samples
Videos
DiscussionFeel free to visit to talk about the fight or post questions: http://www.fusion-guild.org/forums/forumdisplay.php?f=30
Loot
PvP: Patch Notes2.4.2
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